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Skyrim rift release bug. The Elder Scrolls V: Skyrim. Civil War - Stormcloaks. Video: brothers of the storm against the empire - who is right

Ulfric, Earl of Windhelm, sits on the throne under the blue bear flag.

In Skyrim, a conflict rages between the Imperial legions of General Tullius and the separatists under the command of Ulfric Stormcloak. The player gets to know both those and others from the very first minutes in Skyrim - the legionnaires want to execute him, and the Stormcloaks want to escape with him. Soon after the dragon arrives at the scene, the player has the first choice: with whom to leave the settlement - with the rebel Ralof or the imperial soldier Hadvar. After escaping, Ralof will offer us to join the Stormcloaks, and Khadvar - to join the Imperial Legion. If you have other plans, take the quest from any soldier of the faction we need.

NOTE: Stormcloaks in the game are marked in blue (both flags and capes), and legionnaires in red. In the dark, the differences are erased, so it's better to fight in the daylight.

For whom to fight, you choose. Both armies have good reasons to think they are right, but there are also dark, unsightly sides. You can generally postpone the civil war for later - they won't start without you.

THIS BAGS: there is another important reason to postpone joining the army as late as possible. The war and the associated transitions of cities from hand to hand cause numerous plot bugs - both in side quests and in "guild" ones, and even in the main plot. Not a single quest chain causes as many plugs and quests hanging to the point of obstruction than this one.

We will first describe the Stormcloaks storyline missions. Then we'll talk about what awaits future legionnaires.

Brothers of the Storm

Signing up to the Stormcloaks

Serpent Stone. From here you can see the College of Mages of Winterhold.

To join the ranks of the fighters for the freedom and independence of Skyrim, travel to frosty Windhelm, which is in the east of the province, and enter under the arches of the royal palace. You will witness a furious dispute - the Earl of Windhelm Ulfric and his huscarl Galmar Stonefist discuss the demonstrative neutrality of Whiterun.

Ulfric does not recognize the hero at first, but then remembers the "Helgen incident". If you were with Ralof, tell me about it. The finally calmed Jarl will send us for an introductory assignment to Galmar, and he will propose to go far to the northeast in order to kill an ice ghost flying around the Serpent Stone on one of the islands to the east of the College of Winterhold. For a hero of the first levels, this can be difficult, so if you are not confident in your abilities, stock up on potions of healing, protection from cold and fire spells.

NOTE: the Serpent stone is almost useless. It gives the ability to paralyze the enemy once a day for five seconds.

Jagged crown

"Hey guys, I found the crown!"

Returning to the royal palace, you will hear a new dispute - about a certain crown, which can confirm Ulfric's right to the throne, if obtained.

Galmar will be surprised to see us alive, but, there is nothing to do, he will take our oath to the Stormcloaks.

The oath marks a new stage in the hero's life - from now on, he serves the Stormcloaks and will fight for them. The quest "Joining the Legion" will fail. However, playing a little later will give you one more chance to switch sides - but only one.

NOTE: before you take an oath, you can go to the Imperial Legion and complete their introductory assignment at the same time.

It's time to try yourself in battle - to go with the Stormcloaks to the ancient cairn of Corvanyund, where the old king Borgas rests. It is north of Whiterun and east of Lorey's farm. You can go for the crown on your own, but the scriptwriters have saved up a trip with a group of Stormcloaks, among which there will be Ralof, already familiar to us from the opening scenes.

The Imperials have already infiltrated the cairn, so they will have to take it by storm. Several soldiers are on duty outside, others inside. If you're not feeling confident, stick with the rest of the Stormcloaks.

The squad will be led by Galmar Stonefist himself. In front of the corridor, which is dangerous for an ambush, he will offer the hero to find a workaround. This path runs on a higher level. Pay attention to the oil lamps and spilled oil - this is a good way to eliminate one or two legionnaires quickly and safely. The rest of the separatists will come running to the noise and arrange a battle.

After a couple of turns, the group will begin to stumble upon traces of battles between legionnaires and draugrs. But that certainly won't stop the brave Nords. The Imperials, exploring the cairn, did not get beyond the secret door, next to which lies a key - an ebony claw. Open the door with the wolf-butterfly-dragon combination. Behind it is a large hall with tombs eloquently standing along the perimeter. Galmar will send us to look for the lever that opens the door at the end of the hall. It is located directly opposite the door on the level above, next to the candle and the chest. Of course, this lever also opens the coffins in which the evil draugrs sit.

But the most interesting scene will be in the crypt. We know that the draugr (King Borgas) sitting on the throne is pretending. But Ralof does not know and carelessly approaches him with the words: "Here is the crown!" What will begin after this - you can easily imagine.

After fighting three classic draugr bosses (a lot of health, use shouts), do not forget to pick up the crown and soak the word of Strength from the wall at the end of the hall - time dilation.

NOTE: if you take the crown not to Ulfric, but to General Tullius, you can defect to the legion. This is your last chance to switch sides in the story.

Message to Whiterun

Jarl Windhelm, brave and stern Ulfric, is unhappy with the latest imperial maneuvers. He decided to finally clarify the position of Whiterun and orders to deliver a message to Jarl Balgruf - the battle ax of Ulfric.

Travel to Whiterun and at Dragonsreach Castle, hand over the ax to its destination. After talking with the advisers, Balgruf will decide to refuse Ulfric, return the ax and finally go over to Tullius's side.

Battle of Whiterun

Catapults are striking the stables to deprive Whiterun of strategic mares.

After a short consultation with Galmar, Jarl Ulfric will give the order to storm the rebellious city. He sends us to the camp, which the Stormcloaks are already setting up near Whiterun (while the city itself will disappear from the map, so that there is no temptation to instantly move there).

NOTE: at this point, the "old Whiterun" will become inaccessible to you until the end of the quest.

All storms of cities are generally similar to each other. The city is emptying, shops and houses are closed - sometimes with ordinary locks, and sometimes with “a key is needed”. We, with a small horde of fighters, led by the leader, storm the walls, break small "barricades" to get to the palace.

Trying to destroy all the defenders is useless - they are reborn, so it is better to be distracted by them as little as possible. If you don't feel confident, stick with your friends. But you can act alone.

Our first task is to break the barricades and, bypassing the drawbridge from the rear, along the wall, lower it. The legionnaires are retreating to the city, and we need to go there too. Breaking the barricades and fighting with the city's defenders (or running away from them), get to the Dragon's Reach, where Jarl Balgruf the Elder himself in battle armor will meet us. He is our main goal. As soon as his health is destroyed, the battle will end and we will witness a scene in which Vignar Graymane takes over as Jarl.

Return to Ulfric and receive an honorary title as a reward. Jarl Windhelm will hint that now we ourselves can catch the legionnaires wherever we want, but will send them to a secret camp near Falkreath.

Fort Neigrad - the rescue of comrades

These brave men will beat anyone for me - maybe even two.

Galmar is waiting for us in a secret camp. After a short conversation, he will give the order: to release the captive Stormcloaks who are languishing in Fort Neigrad.

NOTE: at this point the hero will receive the quest "Liberation of Skyrim", which will hang in the journal until the Stormcloaks take Solitude. All quests described below are "included" in it. Due to the flaw in the interface, you will have to manually set a marker for all these quests each time.

Ralof is in charge of the operation. Find him and report: he will offer to sneak into the dungeon through a secret entrance in the lake behind the castle. It is not difficult to do this - the sight and hearing of the legionnaires guarding Neigrad have been screwed in by the developers so that even those who are not trained to sneak can handle it. In any case, even if we are caught by the sentries and the battle starts on the street, the task will not fail - you just have to storm the fortress "head on".

To find the secret entrance, go around the fortress along the rocks on the right and dive into the lake. Find a sunken boat. Next to her is a cave. That's where we need it. There, the Stormcloaks languish in the dungeon. They loudly hint to us that the guard has the key. It can be stolen, but easier to remove from the body. Free the soldiers, and they, taking the armor from the chest, will be ready to help us in clearing the courtyard of the fortress.

NOTE: however, most of them will only have fists with their weapons, so you will most likely have to do all the work.

It remains only to enter the fortress and, in company with Ralof, destroy all the legionnaires. Quest marks above the head of each enemy will save us from the problem of the "last sectoid". Having done the deed and thereby freeing Falkreath from the influence of the legion, return to Ulfric with a report.

Ulfric will again give the hero a sonorous nickname and allow him to purchase a house in Windhelm.

War booty

It is possible and necessary to rob silver caravans! The valuable metal is useful to us ourselves.

Galmar will meet us again at the Reach camp. He will lay out his plan to us: blackmail. The jarl of the city of Markarth has a manager named Rerik. He secretly worships Talos, which is prohibited by the White Gold Concordat. By presenting evidence to Rerik, we may be able to achieve that he will go towards the Stormcloaks.

NOTE: you will not receive this quest if you have completed the Endless Time story quest (negotiations in High Hrothgar).

The required piece of evidence is Talos' amulet from the chest of drawers in Rerik's room. It is closed with a simple lock - the main thing is to make sure that the guards do not wander around. Present the amulet to Rerik, return to his room with him and offer to help the Stormcloaks. Rerik will hand over a caravan with silver and weak guards. If you push extra, he will give the hero a portion of the money personally.

What to do with the caravan? Of course, we will rob! Galmar will send us to the scouts on the road - they are led by Ralof. He will confirm that the caravan is here and that it just broke down. The plan: first remove the sentries, and then take a position higher up the slope. Then our task is to call "fire on ourselves" so that the scouts would fire at the guards of the caravan from bows. The plan is strange, and the developers understood it - that's why they left the opportunity to answer: "Uh, no, I'm better myself, and you are sitting here."

If we do agree with Ralof, the operation will begin. The scouts will remove the sentry on the rock on their own, and we will break into the camp. When all the legionnaires have fallen, the load of silver will be in our hands.

TIP: the cargo will literally be in our hands if we break open the chest on the cart.

Report to Ralof and then Galmar. You don't need to return to Windhelm this time - Galmar will issue a new quest on the spot.

Battle of Fort Sangard

In such battles, you can just stand on the sidelines and smoke. Unless it will take more time.

The task is very simple - to fight, exterminating enemies, until the counter of "percent of the fortress defenders" is reduced to zero. Technically, this is not even a full-fledged quest, but an element of Radiant Story - similar tasks are issued on the side of the Imperial Legion.

The defenders of Sangard are very weak - just so that they can be destroyed in batches. Due to the limitations of the game engine, new warriors appear literally "out of thin air", and the bodies of the dead disappear over time. This applies to both sides - our associates are also being reborn.

TIP: the battle for the fort is a good way to get a bunch of steel arrows quickly and for free. The main thing is not to forget to grab them until the body is dissolved in air.

You do not need to go inside the fort, the whole battle takes place in the fresh air. When the "respawn" is over, we will be sent with a report to Ulfric. Now the rebels got the whole Reach, and we got another nickname.

NOTE: If you completed the main plot and gave Markart to the Stormcloaks in the negotiations, you will receive this quest only if you serve the Imperial Legion.

Our next stop is Hjaalmarch.

Disinformation

The legate accepts a report from an unknown person, without a uniform, without a password ... It's his own fault!

In the next camp of the Stormcloaks, the same Galmar will meet us and offer another cunning plan: to deliver fake orders with disinformation to Morthal. True, first you need to find an imperial messenger and take away his real documents.

Galmar's plan is rather confusing, but in fact it is simple: go to the tavern of Roriksted or Dragon Bridge, pry from the bartender, where he last saw the messenger - and you're done! The messenger himself and the arrow for the compass appear in the vicinity. You just need to carefully and without witnesses knock the runner, take the papers to Galmar, and then to the legate in Morthal. It is done!

Battle of Fort Snowhawk

From a distance, you can see how the legionnaires of Fort Snowhawk are chasing some lost witch with a towel.

After you report back to Galmar, he will send us to Fort Snowhawk for another Radiant battle with the defenders of the fort. It is no different from the battle for Sangard - the same sickly reborn Imperials, the same percentage counter.

General Tullius was killed by Ulfric's ax. Skyrim now belongs to the Stormcloaks!

Filled with grim determination, Galmar sends us to Ulfric, who, with ten of the best sons of Skyrim, prepares to take Solitude by storm.

On the approaches to the city, you will see traces of a battle, and at the walls - Ulfric himself and his meager company.

As in the battle for Whiterun, you do not need to destroy the enemy soldiers, but to break through the barricades to Castle Gloom, where the headquarters of the Imperial Legion is located. If you feel that you can't do it alone, be near your own. If not, rush there and witness the conversation between Ulfric and Galmar with the legate Rikke. There will be a battle - you can not interfere in it at all.

When the legate Rikke falls and the health of General Tullius is not at all the same, Ulfric will offer us, as dovahkin, to solemnly finish off the legate. The choice no longer affects anything. All we have to do is follow Ulfric to the fortress courtyard, listen to the speech before the soldiers, and go home.

The Stormcloaks have won!

The beginning of this quest mirrors the introductory quest of the Imperial Legion, only now you will need to talk to the rebels.

You will get your first chance to join the Stormcloaks right after Helgen, when you leave the caves with Ralof. Otherwise, you just need to find any rebel, a conversation with which will activate the task.

After receiving the assignment of the same name, go to the city of Windhelm, where the residence of the usurper Ulfric Petrel is located. Talk to him, and then go to the next room to meet the ruler's faithful companion - Galmar. After the conversation, you will receive the first task, during which you will need to prove yourself and provide a service to the rebels.

Joining the Stormcloaks

Your target is on an island with ice ghosts. You will have to go to the right side of the city and quite close. The name of this part of the land was given for a reason - one of the Stones of Power under the sign of the Serpent is located on it.

Apart from this creature, no one else will try to prevent you from completing the quest. If you have difficulties directly with the ghost, then stock up on the appropriate tinctures that increase the resistance to frost.

After killing the monster, you just have to visit back to Galmar. Take the oath of allegiance to become an official member of the rebels.

3 ugly crown

When you deal with the ghost and return to the palace, you will find Ulfric and Galmar arguing, who cannot resolve the issue of some kind of crown.

The Stormcloak leader doubts that the ancient Nord artifact still exists, but Galmar is of a completely different opinion. According to him, the Jagged Crown still lies somewhere in the ruins of Corvanyund, so the rebels must obtain it in order to secure Ulfric's claim.

Finally, the Petrel gives the go-ahead to find the artifact - go to the indicated point to start the task. On the spot, you will find that the legionnaires have inquired about your intentions and made it to the ruins before, so get ready to fight.

Inside the soldiers will not show you much resistance, since you will be accompanied by Galmar. This NPC is invulnerable, so just follow him.

After the first and second halls, where you have to attack opponents head-on, Galmar will sense an ambush and ask you to explore the upper level.

Go right and go around the upper tier to reach the next room. There you will see enemies that can be quickly eliminated by knocking down a container of fire over a puddle of oil.

One way or another, but after the start of the battle, the rest of your comrades will come to your aid, so that the battle will become equal. Ultimately, bypassing the corpses of the draugr and legionnaires, you will reach the Hall of Stories with a locked door that can be opened with a claw key (it lies right next to the corpse near the obstacle).

Install the door pieces in the order shown: wolf-insect-dragon, and then the path will open.

After that, you will run into another puzzle, only now it will be a hidden lever that opens the necessary door.

To find it, climb to the upper level and go past the small bridge - just behind it is the lever. When the door is open, draugrs will suddenly attack your comrades.

As a result, you will reach the final hall, where the regalia is located. The jagged crown is worn by a particularly powerful draugr, who will immediately awaken as soon as you approach him. Deal with them, search the bodies, investigate the dragon's wall and go to Ulfric.

Keep in mind that at this stage you can still change your mind and take the crown to the enemies of the rebels - the Imperials and their leader, General Tullius. After this task, you will not be able to change sides.

Message for Whiterun

When Ulfric Stormcloak is crowned, he will praise you and invite you to start a new quest. Its essence is as follows: it is necessary to deliver the ax to the Jarl of Whiterun, thereby deciding the fate of the city.

Whiterun is located in the center of Skyrim and is the main trade artery, making it the safest bet in the civil war. That is why they need to take possession, but there is one but - the local Jarl Balgruf sympathizes with the Empire, so you will have to resort to cruel measures. If he refuses to accept the ax and asks to return it, then, as the ancient Nordic tradition says, there will be war.

When you deliver the package to its destination, then, in addition to Balgruf, you will stumble upon his advisers. In your presence, they will arrange a meeting, after which the jarl will say the final word - he refuses the proposal of your leader. Return the ax to Ulfric to begin your next quest, the conquest of Whiterun.

B itva at Whiterun

As soon as the quest appears in your journal, travel to the outskirts of Whiterun and find Galmar and the Stormcloak army there. Ulfric's advisor will give a thrilling speech and then order the attack to begin.

Together with your brothers in arms, head to the walls that protect the city. It is necessary to break through the barricades and climb up, where there is a lever with which you can lower the suspension bridge and enter Whiterun.

Once in the city, you will find many legionnaires and defenses. The ultimate goal of the campaign is to get to the Jarl's palace and finish it off, so get ready to fight your way. During the entire mission, you will not be able to interact with the local population and go into houses, so move forward and do not get distracted.

Making your way through dozens of Imperials, you will finally reach Dragon's Reach. In addition to Balgruf, his advisor and the usual garrison will be inside, who will try to stop you. It is not necessary to kill everyone - it is enough to lower the Jarl's HP to a quarter, after which he will order everyone to lay down their weapons.

Whiterun has been conquered, and now the city will be ruled by a new Jarl - loyal to the Stormcloaks Vignar Graymane. When you inform Ulfric of a successful siege, he will raise you in rank, present you with a unique cannon, and offer you the next assignment.

Freedom of Skyrim

This voluminous quest is a set of conquest operations, during which you will finally conquer the territory of Skyrim. In its course, you can bring the main story campaign to the quest "Endless Time", in which the parties conclude a truce and exchange possessions.

That is why the goals of this task may differ for each player, since the negotiation process is quite dynamic and offers several options. Whichever cities you hand over to the Empire, you will then have to recapture them during this mission.

The first region you will have to retake after capturing Whiterun is Falkreath. To continue the mission, visit the rebel camp indicated on the map, which is located below and to the right of Riverwood.

Galmar will inform you that the Stormcloak squad was captured by legionnaires, who then placed them in the Neigrad fortress. The comrades need to be freed, so go to the marker.

On the spot you will meet your friend Ralof. He will rejoice at your presence and offer you options for action: to attack the fortress head-on, or sneak in with a sly, using a secret door on the side.

The chosen option will not affect anything: in the first case, you will simply fight in the open, and in the second, you will gain an advantage due to the surprise.

To sneak up to Neygard unnoticed, go to the lake and jump into it, as the hidden door is in its very center. Using the door, you will immediately enter the dungeon where your comrades are kept.

The cells can be opened with master keys or with a key, which is at the guard nearby. Release the captives, and then head outside to deal with the garrison.

Throughout the battle, you will fight alongside the liberated rebels. After the battle in the courtyard of the fort, you need to enter the central building, where there are even more opponents.

Deal with them and talk to Ralof, then return to the Petrel and report your success. As a reward for this, you will again receive a promotion, a cannon, and the opportunity to purchase real estate in Windhelm.

Capturing the Reach

Another task to free the region in Skyrim from the rule of the Empire. It will become inaccessible in the event that you transfer Markarth into the hands of the legion after the conclusion of a truce.

At the Reach camp, talk to Galmar for a plan of action. The fact is that Jarl Markart has a weak spot - his uncle named Rerik, about whom there are terrible rumors.

This time you will have to play the role of a blackmailer and a thief - you need to steal evidence confirming that Rerik worships the god Talos, now forbidden in Skyrim.

Once in the city, make your way to the palace, which is the residence of the jarl, and then step to the right of the throne. So you can get to the personal rooms of the assistant ruler, where the desired chest is located. It is there that the Talos amulet lies, clearly speaking about the religion of Rerik.

After that, all that remains is to talk with Rerik in the central hall and show him the amulet. He will be seriously scared and agree to cooperate, and then, as a sign of loyalty, he will inform you about the legion's caravan with valuable supplies, which is moving to the main city of the empire.

Moreover, if you press harder on the advisor and use persuasion, he will give you gold from above.

Tell Galmar about the information you have received, and then head to the highway, where the Stormcloaks are already waiting for you to raid. Together with them, you will capture the wagon and kill the guards. By the way, here you will again be helped by Ralof, who will offer to attack from afar or strike in the open.

When the deed is done, Advisor Ulfric will order you to capture Sangard Keep. The fort is located below and to the right of Rorikstead, and the mission itself is a classic Skyrim capture of the fortress.

You will need to kill the defenders until their strength, expressed as a percentage on the side of the screen, drops to zero. After the battle, inform Ulfric that Sangard is now yours. As a reward, the leader will raise you in rank and give you a cannon.

Capture of Hjaalmarch

During this task, which you will receive in the camp above and to the right of Morthal, you have to misinform the imperial headquarters, thereby disrupting their plans.

To complete the task, you will have to kill the messenger with the letter, or simply steal documents from him. The messenger himself moves along the road from Morthal to the capital of the Imperials Solitude, during which you can meet two taverns, in each of which the messenger decides to stop.

It doesn't matter which tavern you find a messenger in - in any case, you will have to convince the owner that the imperial soldier may soon be killed, which you want to prevent. As a result, the innkeeper will tell you about the location of the messenger, informing that he has been absent for a while, but will soon visit the institution again.

After that, the messenger will be highlighted with a marker on the map, so you can immediately follow him and kill him on the road. Be aware, however, that the messenger moves in real time, which may lead you to simply not catch up with him.

There is another option - to wait for the messenger in the tavern, and then track him and finish him away from civilization (murder in the tavern will become a crime).

When you have the documents, take them to Galmar. It turns out that the Snowhawk fortress is asking for soldiers whom the Empire would immediately provide if this information fell into the hands of the legionnaires. When Galmar corrects the information, take it to its destination in the city of Morthal, where Thadril Dulius awaits you.

To complete the task, you will have to complete the last order of Galmar - to take possession of the Snowhock fortress, which has lost support. Get there, launch your attack and bring your garrison to zero percent.

You have to retake the city of Dawnstar, which is initially under the control of the Stormcloaks. The quest will become available only if and if, when you give it to the Imperials during the "Endless Time" quest.

This time you will not have any unique missions - only the capture of the Dunstad fortress. Listen to Galmar and travel to the point where the other rebels await you. Together with them storm the fort until all its defenders fall.

You will have to retake the city of Riften, which is initially under the control of the Stormcloaks. The quest will become available then and if, when you transfer it to the Imperials during the quest "Endless Time".

Visit Galmar's camp and receive the challenge. Then head up and to the right of the city, where the Stormcloaks squad is waiting for you. Together with them, besiege the fort and take possession of it.

The city of Winterhold is ruled by Ulfric Petrel. You can give it in the same way as the above cities, during the quest "Endless Time".

Visit the advisor at the camp near Windhelm. Your king's advisor will send you to conquer the Kastav fortress. Together with other warriors, you will have to cut out the garrison until its number drops to zero percent.

The final task, which is a long-term mission "Liberation of Skyrim". It will become available only after the capture of all cities, except for the capital of the Imperials in Skyrim.

It is her - the city of Solitude - you will have to recapture during the next mission. This is also the forerunner - it will be necessary to recapture a fortress near Solitude, which is called Hrastgad.

Immediately go to the point where the allies are waiting for you. Attack the garrison and bring its number to zero. When you report your success to Galmar, he will send you to the main army that has already begun their assault on Solitude.

B itva at Solitude

Once you reach the outskirts of the city, you will find an army led by Ulfric Stormcloak himself. He will cheer up the warriors, and then send them and you to attack.

It will not be difficult to get behind the walls, since the city is almost unprotected outside. Most of the enemies are located outside the walls, so go inside.

To complete the quest, you must kill General Tullius, who is in the main palace. Getting there with the Petrel will not be difficult, since he is invulnerable.

It will not be possible to get into the castle directly, since the path is blocked by a gate. Step on the side and break the first obstacle, then move into the residential area. From there, turn to the cemetery, from where you can also get into the castle. The local path will be blocked only by a barricade, which must be broken.

In parallel, you will have to fight off opponents who will attack until you destroy the fence.

Finally, you will reach the castle itself and go inside. Together with your comrades, you have to defeat the general and his adviser. The advisor will fall, and the main target will be at death. One way or another, but she will be executed by your hand or by the hand of Ulfric.

After that, together with the new king, you will leave the castle and go out to the rest of the soldiers. Ulfric Stormcloak will make a pretentious speech, and then say that he refuses to call himself king without permission. He will demand to convene the Jarls, who will have to decide the fate of Skyrim. At this point, the Stormcloak campaign ends.

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Like, if useful

This mission controls the general course of the Stormcloak Civil War. After completing the series with the quest, you will get even closer to freeing Skyrim.
The overall objective of the quest is to conquer each individual realm, one at a time, taking control of the military forts of each realm. The realms that must be captured vary from completing the Infinite Pore, and there are many different ways to complete this quest.

If you have not completed Endless Time, then you will only need to capture areas controlled by the Imperial Legion.

Zones controlled by the Stormcloaks will only need to be conquered when the Imperial Legion is selected at Endless Time.

Zones controlled by the Imperial Legion will only have to be conquered when the Stormcloaks are selected during Infinite Time.

basic information

After finishing the previous quest, Jarl Ulfric Stormcloak will tell you that you must help besiege Whiterun. Speak to Galmar Stonefist, who will order you to meet him outside the city.

Go to the Whiterun military camp, which is located southwest of the city, and you will notice that the siege has already begun. Walk up to him and the rest of the soldiers and listen to directions. He will say that the final point is a bridge that was raised to hold in order to hold off the attackers.
After you gather with the rest of the troops, rush in with Galmar and the others. Don't be afraid that you kill too many Imperials, they will spawn. When you reach the first wooden barricade, you will encounter the first wave of enemies. It's easy to get through the obstacles, hit them several times with your weapon and they will fall. Your journal will tell you to lower the bridge. Walk up the path to a small wooden bridge with stone walls on your side, head there, and up the path. You will see two levers. Drop one. The bridge will drop and the soldiers will enter the city.

Ulfric Stormcloak will give you an ax (Battle Ax of Ulfric) and order you to take it to Jarl Balgruf.

Decision-making

In order to gain the next possession to be vacated, you will always start by talking to Ulfric at the Palace of the Kings in Windhelm. Ulfric will acknowledge any progress you have made so far and possibly give you a new rank or reward. He will tell you which possession should be conquered next time, and also explain a little why this territory is the next priority.

Next, you must travel to the Stormcloaks camp, which is in the priority area. The location of the camp will be added to the map, but usually these are unknown locations, which means that you will not be able to quickly move there. Once inside the camp, you need to find Galmar Stonefist in the main camp tent, delving deeper into the updated war map. If you select the item “Report” in the dialogue with him, he will report to you about the quest that must be completed.

In almost all cases, one must-have quest "Battle for the Fort". The main quest in these battles is always the same, it is simply to break through the enemy defenses. Either way, you have to go to the fort and help kill all the Imperial soldiers in the fort, your screen will update on a regular basis with the number of soldiers still to be killed.

Falkreath

Falkreath

Your first mission in the liberation of Skyrim is usually to liberate the territories of Falkreath. He also allows you to decide what to do with the Imperial soldiers at your discretion, Ulfric tells you to report Stonefist Galmar at the Stormcloak hidden camp.
The only quest that needs to be completed in Falkreath is Fort Neugrad - rescuing comrades.

Limit

The Reach does not need to be captured if it was given to the Stormcloaks during the Endless Pore.
After complete completion from Fort Neigrad - saving comrades, you will need to return to Ulfric, so go to Windhelm and go to the Palace of the Kings. Talk to Ulfric, he will congratulate you and give you the title "Bonecrusher" and weapons, as well as permission to buy a house in Windhelm. He will order you to travel to the nearest Stormcloak camp. Go to the camp and enter the big tent and report the business to Galmar, he will tell you that the manager in Markath is secretly worshiping Tallas, so you need to find evidence and then "convince" him to help the Stormcloaks. This will start a new quest. After its completion, go back, report on the completion to Galmar and receive your well-deserved reward. Talk to him and he will order you to attack the Sangarda Fort. Meet the Stormcloaks and this will start a new quest.

Hjaalmarch

Hjaalmarch does not need to be captured if given to the Stormcloaks during the Endless Time.
After completing the battle for Fort Sangard, return to Ulfric in Windhelm and speak with him. He will thank you for freeing the Reach, give you a new task and an excellent shield. Go to the desired Stormcloak camp as usual, he will tell you that you must provide false orders to Imperial Legionnaire Mortal, but first you must fake something. Inns at Rorikstead and Dragon Bridge are often the home of Imperial couriers, he said. This starts the next "False Front" quest.
Once complete, return to Galmar at camp and report the situation. He will congratulate you. will give you gold and order you to meet people ready to attack Fort Snowhawk, this will start a new quest.

White Beach

The White Coast does not need to be captured if it was given to the Imperials during the Endless Time.
Ulfric will give you the title "Snow Hammer" and a shield. He will tell you to go to the Stormcloak camp to help reclaim the White Shore, and he will remind you that it is your fault that the Imperials own the White Shore. Go to the camp and talk to Galmar. He will tell you to meet with the Stormcloaks who are ready to attack Fort Dunstad. This is how the “Battle of Fort Dunstad” begins.

The rift

The rift does not need to be captured if it was given to the Stormcloaks during the Endless Time.
Go to Windhelm and talk to Ulfric, he will tell you to go to their camp in the Rift and put you in charge of the whole thing. Go to the camp and talk to Galmar. He will order you to face the Stormcloaks, ready to begin the battle. This is the beginning of the battle for Fort Greenwall.

Winterhold

Winterhold does not need to be captured if given to the Imperials during the Endless Time.
Go to Windhelm and talk to Ulfric. He will say that while not everything is so bad as to refuse, so now he has to spend soldiers. Head to Windhelm Stormcloak Camp. Go there and talk to Galmar. He will tell you to meet the Stormcloaks who are ready to attack Fort Castav. This is how the “Battle for Fort Kastav” begins.

Hafingar

After completing the previous quest, return to Windhelm and travel to the Palace of the Kings to report your success to Ulfric. He will congratulate you, give you the title "Blade of the Storm", weapons and armor. He will then tell you that the Stormcloaks will conquer Solitude soon and will order you to go to Camp Hafingara for further orders. Once you arrive at the camp, find Galmar and report back as usual. He will tell you to meet with the soldiers preparing to attack Fort Hragstad and take the fortress.

After the end of the battle for Fort Hragstad, return to Galmar in the camp for further orders, he will tell you that the Stormcloaks are taking the city, and will order you to meet with the soldiers who have gathered to attack. This will start the "Battle for Solitude" quest.

After the battle, Ulfric will give you a new sword (even if you haven't killed General Tullius) and then asks you to be by his side when he speaks to the people. If you accept his offer, then you will have to follow him and stand with him while he speaks. However, you can refuse, but he will ask you to at least be with him, but if you don’t want to, then go straight to the soldiers.
In his speech, Ulfric will also mention you, thank the soldiers for everything they have done in the hostilities and say that he cannot accept the title of High King. The soldier will shout "What about Jarl Elisif?" Ulfric will ask her if she can come out of the Empire and swear allegiance to him. Elisif agrees and becomes Jarl of Solitude. After the speech, Ulfric will turn to Galmar and ask how he did it, and after a short conversation will leave.