Foreign passports and documents

Korsairs to each of his philipsburg where is located. Corsairs to each of their cards. In some cases, a message may appear about the interrupted journey and that something should happen in this location. What is it

Corsairs each of his cards
All the geographical maps of the islands or landlines of the mainland sushi, which went to your hero, fall into the inventory and, if they have not met before, are placed in the cartographic atlas (the default key (M)). You can also view any cash cards in the tab (F2). Objects (For convenience, use the "Map" sorting filter by selecting the "Take" button and clicking. You can buy cards, get a gift, find in the treasure or in things killed by the hero captain of the enemy ship, and you can just steal from a foreign chest. Except individual geographic maps You will definitely meet common cards of the archipelago of various quality, as well as a variety of excellent author's work. As you do with them, you can only solve you, however, believe me: there are no accidents in this world. The player who gathered all the cards of individual islands and regions will immediately feel as much as they need any navigator! Sooner or later you will get a fragment or, if you're lucky, a whole map of the real treasure! Card folds can consist of two fragments: the card will automatically be in the whole if you click the "Take" button on any of the parts of the card. You should not count on the treasure too much: the card may be fake, or the contents will be anyone who does not need a rhylard. The camp can be purchased in the tavern if the seller is there (as a rule, a very suspicious and not always a pleasant person). Be vigilant: the storage fuel is very often accompanied by the appearance of not always welcome witnesses or competitors. High-quality cards, big, if you have a small Internet speed, wait until the end of the card loading. To save the card, press the LCM on the card, after it boot and increase click on the rectangle with the arrow or the square in the lower right corner "zoom to full". After that, PCM indicate where you wish to keep, "OK".


West India Map

Simple map

Map of two appearances

New map Caracas

Great card Belize

Map of the island of justice

Trading card

Trade card with points mark

TRADING card with a marker

Map Anitigua

Map of Barbados.

Map of Blovelda

Map of Guadeloupe

Map Isla-Teresoo

Map Cayman

Map of Caracas

Map of Cuba

Map Kumani.

Map of Curaçao

Map Martinique

Today we will talk about the game with a stunning story. Created by Black Mark Studio fans team, she is interested in the official distributor of this series of games. So the full version of the continuation of the epic came into the light - "Corsairs: to each his own."

Many Easter, updated flotilla improvement system. It also appeared the opportunity to create the main character of things and ammunition. In addition, the world has become more open, and the plot is less linear.

Start, or where to take a million

In this game you act as the French Aristocrat Charles de Mora. Father asked you to find the missing son, your brother, in the Caribbean.
So, after you came from the ship to Saint Pierre, on Martinique, you will receive two options for the further development of the plot. In a variety and there is a charm of the game "Corsairs: to each one". Quests can be made in many ways.

First - you go to the authorities. For a beginner, it is more correct, but there are some tricks here. Things will need to hide, and the weapon is replaced by harpoon. You can make a snack in a box that stands to the right of the fort.

Why such a turn? Very simple - then you will be arrested and will take off all things. The Governor General of the Island itself comes to prison with a proposal. He frees you, and you calculate the debts of the brother. The amount is impressive, Million Peso, as - in no way. The help here would be useful, but in the game "Corsairs: each of its" cheats are small aspass.

Agreeing, you go to the trial, which will issue a basic set of armor and weapons. If at the beginning of the thing you hid in the chest, further development will be easy. Just go to my brother in the dungeon.

The second path of the development of the plot will suit more experienced people who are familiar with the game "Corsairs 2: to each one".

Here we, feeling the freedom and expanse of pirate life, keep by the authorities, but we understand. It will be necessary to run around the city, chat with the inhabitants. We are interested in the fate of brother. In the process of one person, you will learn about the abbot. Then the path lies in the church. Benoit through a friend will help you go to your brother in the dungeon.

We find out about - oh, God! - Debt in a million peso, get the first task. Consider it for a while. The essence is. Michelle introduced a deposit for the ship, but there must be another 17 thousand pesos. It is necessary to find this amount for three days, otherwise it will get a breakdown.
Where to take money? Let's figure it out.

Call girl

For this quest will need to find one senir. It is usually lunged on the square near the Church. Look for bright camsole and hat. The passage of "Corsary: \u200b\u200beach its" open and nonlinear. Therefore, the name is generated by different.

The essence of what. It is necessary to go to the brothel and negotiate with its owner about the girl Loths Montan. It must be brought to this aristocrat after eleven o'clock in the evening. On all expenses, it gives 6 thousand, your earnings are saved amount.
The secret is that before taking a quest you need to be preserved. When you get a task randomly generates the cost of the girl for the night. It can be from 2500 to 5,000 pesos. Loading until we get the minimum digit.

When talking with the hostess, choose the option where the girl is inexperienced. You can pick it up from 23.00 to 00.00. For an hour it will be easy to cope and spend it to the aristocrat.

In the meantime, there is some time, we will earn money. Remember - in the game "Corsairs: each of its own" map of the island is an indispensable assistant when passing quests. Do not forget to look at it from time to time.

Warehouse worker

Near the brothel there is a store. Our path lies there. There the owner will complain about fate and tell about the escaped employee. Agree to find it. Award promise one thousand pesos. And it is only for its detection. According to the orientation, it is somewhere outside the city walls.

Our path lies in the pirate settlement Le Francois. On the way, by the way, we will perform two more tasks. They are written below.

So, the worker is in the tavern or near her. After talking with him, we understand that the owner of the door store, and the chalms will never come back to it.

What can you do. Returning with bad news. The merchant is upset, but the remuneration gives. And, moreover, promises even if we help hire a new employee. What qualifications will be higher, the more your earnings. Does not give the game to relax. What can you do - "Corsairs: each one"! Ships soon redeem, remember? So you are pushing.

We run into Le Francois. Where to look for an employee? At the tavenshik. It turns out, small responsive. In just a thousand pesos, it will help with the task, but you need to walk for an hour.
So far we are waiting, you can play the bone, the possible win will not hurt. Through the agreed time, we return to the tavern and see applicants. And then everything becomes just great. In addition, the owner will take only 500 pesos for help, workers also offer bribes!

Choose the one that gives the bag with the amber fragments. We will need a jewelry later, and in the city we are for him the owner of the store will turn off the 5000 pesos. But it will be after the interview. Time is money, so we run to the port management head. He gives the quest "Cannibal".

Backway jobs

On the way to the Pirate settlement it will be possible to make some more money. The first task will be a "deficient product". Do you remember where the things hid at the beginning of the game? Near this chest is an urban guard. Talk to him. It turns out that he is also a Frenchman, like you. And his gentle stomach does not endure local risen. You will be asked to bring good fault.

It seems to you that money is difficult in the game "Corsairs: to each one", codes would obviously not prevented. All wrong! After that quest you will forget these thoughts forever!

The income from this task is one thousand pesos. Time for execution - day. Simply and easily. Where to get alcohol? Check the chests in the fort. If the fortune is not on your side - any merchant bottle has seven hundred pesos.

Take after returning with Le Francois. Wait for the guard order will be on the top of the fortress, in the evening. But it was not there! This is not a task, but Klondike! The insatiable French are ready to buy another 60 bottles of 1000 pesos. What to do? Where is the car robbery?

Without panic! We go to any merchant and for a thousand coins we buy information that alcohol is in the store. Cutting there, stumble upon the lack of understanding of the owner. We return to the chisel. And he demands another 2000 for you need to pay. We return to the seller with this leaflet. Now you can buy 60 bottles of 500 pesos per piece. But! Offer one-time, so release the inventory!

Clean earnings - 27 thousand coins. And the game received in the next story task "Corsairs: to each his" card will strongly help in the future.

In the city, all quests available at this level are taken. We go beyond the gate. But what is it? There is a corpse on the road, and local aborigines run away. Step into the pockets of the killed. 560 Pesos on expenses, every trifle and earrings. This is the decoration, we will need it later when we return with Le Francois.

So, with workers in the village dealt with (the quest is described above - "warehouse worker"). It's time to remember about the find. We go directly to the Governor-General. You can, of course, ask the merchants, but there is the price below. De Puance will give them a "cheap map of the islands". Such a gift will greatly facilitate the passage. "Corsairs: each of its own" is a game that is designed for earnings in the spirit of piracy.

Cannibala

The tropics, the starving local population, the sleek European aristocrats ... It turns out that the port of the port is looking for an assistant to his friend. Prospero stole daughter. Poor father most of the property was allowed to buy a musket and is already behind the walls of the city. For the money promised by the owner of the store, let's get drunk then, now - save the girl!

The trowel found near the well. From his story, we understand that the abduction has become frequent, and this can be wrapped in Indians-Cannibals. Impregnation is mined, so to speak.

In this task, we are not only financially enriched, but also gain a lot of experience if there is a desire. Only if the fencing is not pumped, it will be bad. In the game "Corsairs: each of their" cheats are directed to this sphere.

The essence of what. Father will tell you how to act. If you do this, the quest is completed quickly. If yourself destroy all the Indians, without his help, - get a lot of experience.

In the cave we find the daughter and another hostage. Accompany them to the city and get a reward. And this is not a little small - 8 thousand pesos, 35 dwarfs and a good amuletic.
In principle, the minimum of the game "Corsairs: to each one". Ships can already be redeeming. Consider, in your pocket there must be more than 17 thousand. However, they still need officers, team, ammunition. In addition, in stock whole day.

How to spend the night fun

What to do in the tavern, waiting for the morning? Do not sleep!
There are several entertainment - gambling, duels, "divorce" waitress. But first things first.

So bones and cards. Here you have to save a lot. How to win? Simply. Always start with the maximum bet - 1000 coins. We trade until the opponent agrees. For example, playing 800 pesos. You win. It is better to continue. If he wins, and after it begins to drain your bank, rejoice and earn.
The main thing is not very often winning, otherwise you will be promoted by a shoeler and stop inviting to the table.

When everyone is on the melels, you can still earn. Blame someone in a shower. Or stand up to a quarrel. Duel wins easily, and good things are falling and a lot of gold, if you are lucky.

The third fun is associated with the waitress. It is necessary to play with it until it invites you to spend time with her. We order the number at the owner of the tavern and wait. Instead of the maiden, an accomplice appears, burning us to rob us. Kills easy. The charm of this task is that the waitress apparently has a lot of bully. And from everyone you can get things and money. Without such pranks, there will be a boring passage. "Corsairs: each one" allows you to feel a rampant life fully.

Rum for Barmen

Morning. The owner has enriched on your rental number "on an hour", so good. On the question of the task, you get a proposal for cargo crossing smuggling.
IMPORTANT When you get a job Remember password! He will not be recorded anywhere, and without him, the quest does not fulfill. There are several options, but the most common: "Bay is ready for disembarking" or "Old Thomas has been waiting for beer." Repeat: you may have another. We'll have to record.

So, at seven o'clock in the evening we go to the pier, sit down on Barcas and quickly moving to the right of the pier. If the wind is passing, it will be easier if not - we go with zigzags.
The destination is the ship "Ghost" near the beach of Lamaten. When the boat from the barcasa is suitable for it, you will need to write a password in the dialog box. You remember him?

We get smuggling load and quickly move to the bay Le Francois. There, the owner of the tavern gives the ship with alcohol, and go to him yourself. Get 5000 Pesos, a couple of Roma bottles and as a gift.

Spanish engineer

Ship we accumulate. And where to get the team? That's right, in the tavern. After many questions and persuches, the bartender gives a tip. There is one sailor, written off ashore.
Get acquainted, answer the meticulous interrogation. He agrees to go to you, but only with all his team. Not bad! Immediately 40 sailors for 8,000 pesos.

But where to take the navigator? Tuber does not know. We run to the port. Good people say there is one. Sits in prison for debts.

Go to the usurist. We will have to overpay 11,000 pesos. Or maybe there is another option? There is. It is necessary to free it from the captivity of his friend. Easily!

Halyava - here is the basis of the game "Corsairs: to each one"! Quests are complemented by gifts. Before familiarizing with the Roshovshchik, hide your pistol. He will give you a new one, with cartridges!

In half the twelfth night we go to the beach, beat off the pirates of the Spaniard. The secret is that the first oncoming robber needs to be killed first, immediately after the conversation. The rest are easy to put. But the saved will attack you. Beying it until he surrenders.
Now the most difficult. At night, patrols are fasted in the city, so you need not to get caught. We persist in front of the city.

After completing the task, we get and therefore the navigator.
Purchase the provincial on the ship. Type more charges for guns - Cartium and bookkels. At the exit from the bay will attack

Get rid of it easy. We descend all the sails. Immediately destroy all the rigging bookpels, and after the maximum of the command. We take on boarding and grab. It is impossible to pick it up.

"Corsairs: to each one." "Dutch Gambit"

The second part of the epic is associated with the West Indian company. Here you have to master the entire archipelago at this stage you can already have several ships and a slightly more pumped command.

During the second part, you visit Guadeloud, Cuba, Maracaibo and other places. This Council. You will often come across tasks for the destruction of pirates, or they will meet during swimming. Attack always several times with bookpels, and then constantly a boat. Then take on the board. Only such a tactic will allow you to constantly win and rich quickly.

When finished the storyline - the reward will please you. A stunning ship and an excellent experienced officer. Next will be the last part - "Corsairs 3. Each one".

Pirate saga

Hooray! Million peso accumulated! Buy your brother. But everything is not so simple. The Governor-General took the money, and the captive does not want to release. Like, you need to still help him become led well and the task! Go against all pirates at once!
Compared to this, the second part of the game "Corsairs: to each his own" - "Dutch Gazbit" - just a children's fun!

But it is not all that bad. Helpers will be here. Especially if you know the secrets. When you find yourself in Cartagena (it is desirable to raise, find in the city of Pirate. He has a very good sword. Do you have learned to fight duel?
To capture crook, you will need influential connections. Then the path lies to Zechariah, in Cuba. He will send us to search for a cardographer. So the next branch of the game "Corsairs: to each his own" - "Island of Justice" begins.

After the task of the "Shadow of the past", we get Flambling Morgan, which is not equal to all the caribbeans.

At the end of the line you will kill Levasters, report on the change of power in Tortuga de Puenssi and free the brother. In a reward - Frigate with the team and a caper patent of France.
But this is not the end of the game "Corsairs: to each one"! Gambit was played by glory. Now we rush to defend Saint-Pierre, a former prison of our brother. After all, now our hero is a French officer!

Want to become invincible at once? Or is it easy to perform all tasks? We will tell about tricks and bugs.

So, in the game "Corsairs: every one of its" codes are common, but many "raw" moments.

For example, when you capture the ship of the enemy, you can combine his team with your. To do this, clamp the "SHIFT" button. Perhaps the first time will not work, but the next ship will reward you with an endless team. It's time to bomb forts!
By the way, about it. When all the passage, "Corsairs: Each one" did not end. It's only begining. No quests. Absolute freedom. We recruit officers on the taverns with pixelp pistols and fencing, and then through the F2 button put them in your detachment. And among the pirates you will not be equal!

Go to the pharmacy and look for Gino there. After you give him things, wait some time and return. Communicate and take a card with two manifestations. Then open the inventory and click on the map that appears. It is worth noting that while you won't see anything interesting in it. Go to Gino and talk to him again. He will tell that the compass will function precisely at those points that are located in the area of \u200b\u200bDominic Islands and West Maine.

In order to continue the passage of the Corsary game: each you should get your archipelago card. If you do not have it, then take a course on Curaçao Island to get it in the headquarters of Guika. I advise you to continue to continue, before entering inward. Go to the man who sits behind the left table and buy a map with him. Together with her can again take the course on Antigua. Throw anchor and chat with Gino. He will apply on it the necessary coordinates.

So at the very beginning you should go to central part Dominica, then to the northwestern part of Blülld. Get up to your ship and start the trip, going to the first destination. I advise you to throw anchor on the beach of Castle Bar and move from there to the jungle. There you will see a statue, go to her and click. Now it is necessary to find the island on their intersection.

Go to Blouse and throw anchor in the ammatics, because there you will find the statue that moved you to the island of justice. Go to her cliking and click. After you see the crossing of the lines, head to Belize and turn to the right from it. After in the passage of the game Corsary: \u200b\u200bevery one you will find yourself in the open sea on one vertical line bordering with western part Cayman. There you will see an anchor icon, you can go to this island and planted there.

Having found Gino, pass to the cliff and stick to the right side when you move along it. Sooner or later, on the left you will see the path leading up. Arm yourself with a clinch and pass further. Be careful because the skeletons will be attacked, disappear with them and go further. Remove the attack of the second wave and go to the first location.

Remove the skeletons attacks and move further. When you find yourself on a fork, turn right and go to the shore. Destroy all opponents that are stuck there, and then go to the island from the ship. Lay out the passage and move inwards. Drain and find the chest. Now the script is activated and record will appear in your log.

Now in the passage of Corsara: each you should return to the fork and turn right. Run skeletons and get to the cave. You need to get across. There, too, opponents, you can not fight them, hiding in the flooded part of the grotto located on the left. Start sailing on it. Sooner or later you will choose from the cave and find yourself on the shore of the cursed bay. Remove the attacks of skeletons and try to destroy them to one, because only after that the log will refresh the log. Also, I also advise you to look around and see that the broken ship is in the water, because the mast slept with it.

You should swim to the mast and scribble on it to move to the ship. Lay the door on it and pass. Be careful because the skeletons are now again attacking. Having shot down from them, pass to the one in whose head is a triangle - this is the captain of "Santa Quviteria". Talk to him and take away the attack of two of his suite.

By killing Captain, a hotel is aimed and finding the key. You can also take it to the hands of his saber and another useful lie. Continue the passage of Corsairs: each one's own and go down to find several chests that you need to clean. Then look around and find the head of the cabinet. Come to him and get ship magazine. After reading it, you can go out from the ship and sail to the shore. It is worth noting that it also has several chests, go to them and open. After seeing to the left and notice the three barrels standing there, and there is a small chest about them. Come to him and open the key that was previously found. You will see the Cukulkana mask, take it. However, it is not necessary to rejoice because it is not a script.

This mask is in the second location. You need to get to the sculpture and find the trail around it. Only when you find yourself on the fork, you need to turn right. After some time, you will find yourself near the bridge, go through it. When you find yourself in the middle, then turn left and notice the niche in the rock. Then you need to jump into the water and get to it. Niche needs to find an active transition point that will move you to the cave. Come on and immediately save, because the path is not easy to go.

Continue the passage of the game Corsairs: each one's own and swim straight until you find yourself near the stone. Stay and find opposite the boulder, swim to it. When you find yourself near Stalagmites, go around them and swim to the stone on the left. Here you need to find another transition point to get into another cave. You can go ahead and climb on the elevation, turn right and approach the stairs. When you find yourself upstairs, you will see a room in the room where a genuine mask is located. It is worth noting that after some time you will be guarded by truth. Gather and defeat it. But immediately I will say that it will be not easy, because his health will be published four times. After woning over him, talk and give the "claw of the leader." So the rating of agility and endurance will rise. Then return to the room and take to the hands of the Cukulkana mask.

Start returning backwards along the same way that came here. Go to the bay and arm yourself with a flush, selected from the captain skeleton. After a few minutes, soldiers will attack. Put the mask and start the battle. Run to the ship, find and talk to Maldonado. However, you will not agree with him about anything, so you have to fight. After having won it, choose the land and finish off two opponents. Then in the passage of the game Corsairs: everyone can return to his ship and find Jino on it. After talking to him, open the map and start sailing to the banks of Antigua. Throw anchor in the port of Saint-Jones and talk to Gino again. Then wait for some time the appearance of Winsento's father.

He will give you a letter, read it and find out that the priest will expect you to be expected in the cemetery, which is in Curaçao. Start your trip to the shores of Willemstad and make your way to the cemetery. Drain and pass. Find the chapel and make your way insight. There you are awaiting Padre Vincentto. Come to him and talk.

Ancient city Maya.

Having met Vincentto, find out that Maldonaldo did not fulfill his order. However, he is on your side. Also learn that the end of the world can be prevented by closing the gates located in the city of Tyasal, to which you can get through the conductors. Their names are Maldonaldo and Dichozo. Since one of the non-dead, then you need to find a second who have recently seen in Sharptown near Isla-Tesoro. Also, the Holy Father will give you the sword of the Tanat. He will tell that, for several days, the father of Adrian will appear on the island, which will bring potions and overalls. Wait the desired amount of time and return to the church. Meet with Padre Adriano and take away the drug with amulets.

Continue the passage of the Corsairs game: each one has its own and go to Isla Tesoro. Find a shark there and ask him about Dichozo. It turns out that the admiral has not yet seen it. Go to the tavern and ask her owner. If you find out anything, then go to the store, and then on shipyard. But if the owner of the tavern tells about what he saw Dichozo and he floats in the direction of Bloveld, hurry to his ship. After a while, it will have to repel the attack of the opponents squadron. After writing Spanish ships to the bottom, head to Bloused. Throw anchor and wait until the Messenger of the Dichozo comes to you. He will tell you that Miguel wants to see you on the island of St. Christopher in the city of Kapperville. There is a cemetery, on which the meeting should take place. He wants to go to Tiaxal with you.

Open the card and take the course to Saint Christopher. I advise you to leave anchor in the Gulf of Sandy, and then continue the passage of the Corsary game: everyone has its own and go to the jungle. Once upon a development, turn right and pass further. Your colleagues will go to the right and sue. You need to pass only forward to go out in the cemetery. Find a crypt there and pass inward. Find the door in the room, open it and go down. Meet a stranger, talk to him. Now he will give himself for the Dichozo, but do not believe him. After the conversation end, learn that Dichozo gave an order about your destruction. This you can read in the message that this pretender will give you. You will also read that Dichozo and your brother Michel is the same person.

Get out of the crypt and go to the cemetery. Be careful because opponents will attack you. Kill them and move to your ship. Then go down to the cabin and think. Now you can do in several ways:

I ourselves find the road to Tiaxal;
- Start to solve the mystery of sculptures moving everyone in the same place.

Continue the passage of the Corsary game: to each one, preference to the second option. Take a course on West Maine and throw anchor in Amatic Bay. Lock on the shore and go to Shaman. After you communicate with him, go back after a while back and ask about the consequences. He will send you again. Excuse a specific time and return. He will give you a Maya calendar and four drug drugs.

You stand these potions to issue a team that will go with you. Move to Tyasal and get ready to beat the attack of opponents. After that, a hurricane will go to you. So you do not need to go to him yourself, because you risks to be shifted by his retinue.

It is worth noting that it can be reached here by passing on another way. If you go to the northern point of Western Mayna and throw anchor in the bay of death, and then you will go. Adhering to the left side, you will find yourself in place. It is worth noting that along the way will have to beat the attack of opponents. Then in the passage of the Corsary game: to each you will need to talk with Harakan and learn what the Kocalkan awaits you. Find the bridge and go through it. After some time you will see the pyramid, go around it and come to the second.

Walking around the steps, find the entrance leading to Big Temple. Go there and talk with my brother. Then take away the attack of red-faced and grasp Michel. After winning him for the first time, he will run away. Follow him, passing along the way with his associates. You can shoot it from a pistol. Near Michel will be located a stove, which can be your shelter in the process of recharging the revolver.

Why does Tichintit not shoot from a musket?

To try to fix the bug, try to execute the following sequence of actions: Take back Musket, go to another location and re-send Musk Indian. Go again to a new location, and then equip a weapon on the character. If the Musket is equipped, but it does not charge it, then you need to check which ammunition were specified for use. By default, the bullets must stand with gunpowder, but maybe you changed the parameters and chose, for example, "paper cartridge".

How to pump the skill "secrecy"?

You have several options that will allow to pump the "secrecy" skill:

  • Cheat enemy ships, raising allies flags.
  • Cheat enemy soldiers, raising allies flags.
  • Cheat Du and Ozk.
  • Purse into enemy cities, deceiving patrol.
  • Perform tasks associated with the transportation of diplomatic soil.
  • Engage in smuggling deals.
  • Drink in the tavern, but, however, it is better to avoid such actions.
  • Periodically give money to the Gypsies.

How to find the reef skeleton without instruments?

Open the archipelago card, find it on Cuba Santiago and nearby Cayman Island. Connect the segment of Santiago and the center of Cayman, and then divide this line into three parts. Approximately two-thirds from Santiago towards Cayman, you will find the rhythic skeleton.

How to find a crab island without appliances?

Open the map of the archipelago, find the city of Port Royal on Jamaica, and on Espanyole - Santo Domingo. Spend a straight line horizontally, which will go through the city of Port Royal. Next, spend the vertical line through Santo Domingo. So at the point of intersection of these two lines there will be approximately the location of the crab island.

How to find a meeting place with the squabs of Cromwell without instruments?

Open the archipelago card, find it to the west of Santo Domingo on Espanyol, and also find the city of Belize on Western Mayna. Draw a vertical line that will pass through the causta to the west of Santo Domingo, after which you spend the horizontal cut through the city of Belize. At the point of intersection of these two lines is approximately the hidden Isla-Mona Island, where you will meet with the squadron.

Where to find Colonel Fox?

To find Fox, go to the first floor of the Saint Jones governor's residence and a searched several rooms. This is on Antigua. In one of them there will be a colonel. On the other hand, if the character will not return from the exercises, then perform the task further, go through another stage, and visit the same residence from time to time.

If you look for Fox as a result of the quest "Turtle soup", then definitely do it before starting the task "Cusar Island Kvochetite". If you do not do it, then play may hang.

In some cases, a message may appear about the interrupted journey and that something should happen in this location. What is it?

Such a message suggests that there is a character with which the main character must communicate with. It can be a sailor, randomly generated by the NPC on a random quest. Look at the city, wait on the spot - perhaps he will even suit himself. It may happen that the character will not be found, and you can leave the location.

Because of what disadvantages appear in characteristics of the character?

Consistent characteristics may appear for several reasons:

  1. Character overload.
  2. You drank a lot.
  3. Navigation Chart cannot be used for navigation - gives minuses to all attributes.
  4. Jessica Rose cursed the hero.
  5. The character has an amulet or a totem that reduces the attributes.
  6. The hero's backpack is a damn item that can be a wing of a vampire, bone, etc.

Igor Patrin